F-Sim Shuttle

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Uživatelský avatar Max87 | ned črc 17, 2011 10:01 am

F-Sim Shuttle

Cavte,
davam do pozornosti tento sim, teraz vysiel update na verziu 2.0, ktora pridava vela veci oproti 1.6.(napr. externe pohlady, replay, atd...)

A o co vobec ide? Je to simulator pristavania raketoplanu(model je vytvoreny podla Atlantisu), s prepracovanou fyzikou, 3D virtualnym kokpitom, nastavovanim pocasia, atd.. Mozete si vybrat medzi dvoma "stageami" - Full approach a final approach. Final approach zacina vo vyske asi 10 000stop, vy musite "len" pristat :) Ale nieje to take jednoduche :)
Full approach znamena trosku zlozitejsie pristavanie, napr. musite spravit obrat a nasmerovat sa sam na drahu.

Linka na ofic.stranku
Linka na iTunes

Cena tohto simulatora je 0,99$(0,79e), pokym je Atlantis na obeznej drahe.
Je to uzasna aplikacia, asi najlepsi simulator v AppStore

Video(je to zo starej verzie, nova vysla predvcerom)

Zobrazit video na http://youtu.be/HlQiX8wA4Gw
Kód do fóra: [youtube]HlQiX8wA4Gw[/youtube]

Návod na vkladanie videa do príspevkov
http://youtu.be/HlQiX8wA4Gw
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31.12.2014 04:18
Velikost: 76 MB
Cena: US$ 0
Hodnoceni: 4.60473
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SkyTale Software GmbH
F-Sim Space Shuttle 2.10
Have you ever wondered what it’s like to land the Space Shuttle? Now you can find out. F-Sim Space Shuttle is a critically acclaimed flight simulator for iPhone, iPad and iPod touch. It simulates the Space Shuttle approach and landing in incredible detail and accuracy. We’ve tried to combine realistic flight dynamics with stunning graphics and fun game play: Each landing attempt takes just a few minutes. Our landing analysis and scoring system tells you exactly how to improve your next landing. It will make you come back and try again.

No ads, no in-app-purchases.

Each flight starts at either 10,000 feet, already aligned with the runway, or at up to 50,000 feet, before banking into the heading alignment cone. During descent, the Orbiter is an unpowered glider, so you will only have one chance to get it right. Astronauts used to call it a flying brick: because of its 200,000 lbs. gross weight and low lift over drag ratio, the approach is six times steeper and two times faster than a typical airliner approach. Landing the Orbiter takes practice, but the built-in autopilot demo and tutorials will get you started. After your first safe touchdown, chase that perfect landing, compare your high scores online with your friends, earn medals, and unlock achievements. Experiment with different weather conditions, night approaches, and even emergency scenarios or system failures. At the end of each flight, watch a replay from different camera angles.

You control the Orbiter’s pitch and roll axes by tilting your device. Alternatively, you may switch to on-screen analog sticks. Rudder, speed brake, gear, and chute are usually handled by the autopilot, but you can have full manual control if you like. For beginners, we’ve added rectangles that visualize the desired approach path. Simply try to stay within the corridor of rectangles, and they’ll guide you right to the touchdown point. Advanced pilots can turn them off and rely on the instruments in the head-up display (HUD) instead. The simulated guidance, navigation and control (GNC) systems are authentic replications of their counterparts in the real Orbiter, and the HUD features all the instruments real Space Shuttle commanders used to employ to skillfully land this unique aircraft. Now it’s your turn to give it a try.

Here’s what others have said about it:

“Because this app is so visually exciting, so technically deep, so sophisticated, so beautifully done in its realism, effects, and documentation, it earned a perfect 5/5 rating, Outstanding.”
John Martellaro, Senior Editor for Reviews, The Mac Observer

“I was excited to see that I can enjoy flying the space shuttle realistically also on my iPhone and complement my addiction to our Space Shuttle Mission Simulator on PC when I am on the road.”
Alex L., www.space-shuttle-mission.com

“Absolutely awesome app that is a must for shuttle huggers and aspiring astronauts.”
Chris Bergin, Managing Editor, NASASpaceflight.com

F-Sim Space Shuttle takes full advantage of modern iOS devices, but also runs smoothly on older hardware. We’ve tested it on all iOS devices, and iOS versions 3 to 7.
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Uživatelský avatar jind | pon črc 18, 2011 8:55 am

Re: F-Sim Shuttle

Vypada to pekne, ovsem simulator je proto silne slovo si myslim :) Ja bych to nazval "držák páky" protoze se tam nic moc jineho nedela. Videl jsem pouze video ale mam z toho pocit ze ikdyz si to nestahnu tak o nic neprijdu protoze vse podstatne jsem videl uz v tom videu :-)

Ale vypada to pekne to jo :)
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Uživatelský avatar Max87 | pon črc 18, 2011 9:28 am

Re: F-Sim Shuttle

No to mas sice pravdu, v podstate sa "len snazis pristat", ale nieje to take jednoduche. A ked k tomu pridas premenlive pocasie, znizenu viditelnost, alebo rozne poruchy, povypinanie autopilota, tak vtedy to je poriadna simulacia.
- iPhone X 256GB, iOS 11.1.2
- iPhone 6S 64GB iOS 11.1.2(dev)
- iPhone 5 32GB, iOS 10.3.3(dev)
- MacBook Pro 13,3", late 2011, macOS Sierra 10.12.6
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FILIPSN007 | pon črc 18, 2011 10:01 am

Re: F-Sim Shuttle

hrál jsem verzi 1.6 a bylo to dost jednoduché

jako simulátor vidím Apache 3d sim a x-plane
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Uživatelský avatar Max87 | pon črc 18, 2011 10:11 am

Re: F-Sim Shuttle

Tak si vyskusaj verziu 2.0, je ovela prepracovanejsia ako 1.6
- iPhone X 256GB, iOS 11.1.2
- iPhone 6S 64GB iOS 11.1.2(dev)
- iPhone 5 32GB, iOS 10.3.3(dev)
- MacBook Pro 13,3", late 2011, macOS Sierra 10.12.6
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Fillbiker | pon črc 18, 2011 2:32 pm

Re: F-Sim Shuttle

O vela propracovanejsi je pouze v tom, ze ma vice kamer a replay. Jinak je to stale jen klesani a pristani, nic vic. Proto nechapu, jak to muze nekdo nazyva simulatorem...i kdyz ano, vlastne simulator pristavani to je. :) Jinak je to ale hodne pekne udelana hra, grafika je cista, pekny zvuk (radiokomunikace), za $.99 je to fajn hra, ale normalni cena mimo akci je $2.99 a to uz mi prijde malicko moc, protoze se tam fakt neda delat nic jinyho nez klesat, pristat a brzdit. (ve 2.0 pak jeste to zkouknout v replay).
 

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